CodingAtlaric

A privacy-first approach to gaming integrity

The TLAC project introduces a user-level alternative to the kernel-level anti-cheat drivers that have become standard—and controversial—in PC gaming.

Adrian Volk

Jul 3, 2026 · 1 min read

Anti-cheat software typically requires deep entry into the operating system, often operating at the kernel level where it possesses absolute authority over a machine's memory. TLAC 2.0 suggests a different architecture. Built in Rust and designed for the Linux ecosystem, the tool moves these defensive mechanisms to the user level, seeking to prove that game integrity does not require uncompromising system access.

Developed to counter established systems like Denuvo and Easy Anti-Cheat, TLAC utilizes memory scanning via ptrace and procfs, alongside hardware-based banning. While its current lack of Windows support limits immediate commercial viability for major publishers, its kernel integrity module provides a method for verifying system health without exposing private user data. The release represents a pivot toward transparency in an industry sector that has leaned heavily on opaque, invasive security measures.